Hiring, Hiring Hiring, We’re Hiring
Thursday, April 19, 2012 – 4:50 PMI’ve been thinking a lot about hiring recently, having just been through the whole interviewing process as part of my move to Microsoft Studios. Now I’m thinking about hiring again because… my team is hiring!
I’m the development manager for one of the studios here within Microsoft Studios. We have several positions open. These are not only for developers with game experience but also great generalist developers who aren’t afraid about working with some fantastic cutting edge technologies. I’m not kidding here. I’ve been in the software business for nearly two decades now and this is one of the most interesting things I’ve ever worked on.
There are more but here are just a few of the positions we’re hiring for right now. There’ll be more coming later. Above all I’m looking for smart people who can solve tough problems and get things done. It goes without saying that the team works in a pretty agile way. Trust me, it’s a great project.
Software Engineering: Development
Gameplay Programmer-IEB-Microsoft Studios
We’re the people that developed Kinect and profoundly changed the way people interact with technology. Now our incubation team is ready to change the world again, but we need your help!
We’re a small and growing team of experienced incubators and game developers working with truly inspiring entertainment technology. We brainstorm exciting and ground-breaking experiences and quickly build working prototypes on top of developing tech. We transform our ideas into reality through shipping first-to-market products.
You’re a developer with a stellar track record and you love to learn and tackle new challenges. You’re excited to collaborate directly with artists and designers in a game development-savvy studio to build and iterate on prototypes to achieve our creative vision. You’re looking to make significant contributions to the early stages of a project with huge growth potential.
If you think this sort of thing is for you then you can apply through the links above.
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