Tuesday, June 16th, 2009
The N-body modeling code and visualization I’ve been working on finally got off the ground in some sort of reasonable form last night. Here you can see it running with 5000 stars at over 30 frames a second.
It’s been working from the start (agile/TDD isn’t something you just write about) ...
Tags: EntLib, NBody.net, Parallel Computing, Prism, Technical computing, Unity, WPF
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Saturday, January 31st, 2009
In part 1 I covered using the EntLib Validation Block in combination with the Presentation Model pattern described in the p&p’s Composite Application Guidance for WPF (Prism). The end result was a presentation model decorated with attributes which describe how to validate the model and surface validation errors to the ...
Tags: EntLib, Prism, Unity, WPF
4 Comments »
Wednesday, December 24th, 2008
Getting validation working with data binding in WPF is pretty simple as .NET 3.5 added support for IDataErrorInfo. You can read more about this on the WPF SDK blog and in the databinding overview article on MSDN. This post outlines how you can go about extending this validation approach to ...
Tags: EntLib, WPF
11 Comments »
Thursday, December 18th, 2008
I've been playing around with WPF data binding recently and was struggling a bit with how to debug it when things weren't working right. Translation: cursing a lot when everything was hawked and I couldn't figure out why.
Suppose I have the following binding that doesn't work the way I expect.
...
Tags: Gotchas, WPF
1 Comment »