Monday, May 17th, 2010
I’m so excited to see Microsoft has announced it’s Technical Computing Initiative. You can see a bunch of interviewers with key people both inside and outside of Microsoft have to say here
www.modelingtheworld.com
There’s lots of videos. As Tony Hey says (in his video on the site):
“We did 20 years of research ...
Tags: Events, Parallel Computing, Technical computing
1 Comment »
Tuesday, June 16th, 2009
The N-body modeling code and visualization I’ve been working on finally got off the ground in some sort of reasonable form last night. Here you can see it running with 5000 stars at over 30 frames a second.
It’s been working from the start (agile/TDD isn’t something you just write about) ...
Tags: EntLib, NBody.net, Parallel Computing, Prism, Technical computing, Unity, WPF
No Comments »
Thursday, April 16th, 2009
Someone asked for a list of resources on N-Body modeling. I had a bunch of links in my favorites so here they are. I also threw in some more on technical computing and writing high performance code.
Tags: Concurrency, NBody.net, Parallel Computing, Performance, Technical computing
No Comments »
Tuesday, April 14th, 2009
I’ve updated Dealing With Rounding Errors in Numerical Unit Tests to include some more features based on some of the comments I’ve received. If you used the original source code then best check the updated version which deals with the case where the expected value is zero a lot better.
Tags: Coding, TDD, Technical computing, xUnit
No Comments »
Wednesday, March 4th, 2009
It's pretty difficult to find the time to actually write code these days. With the goal of trying to keep up with my technical skills I’ve taken a little journey back to my roots in scientific computing. As part of growing up geek I actually wrote some simple N-body simulations ...
Tags: Concurrency, NBody.net, Parallel Computing, Technical computing
4 Comments »
Monday, December 1st, 2008
I've been writing some unit tests which attempt to verify some mathematical modeling results. Here's a test that creates a physical model (of a universe) containing some stars and verifies the initial energy of the system. [Fact]
public void Energy()
...
Tags: Coding, TDD, Technical computing, xUnit
7 Comments »