Sunday, June 19th, 2011
I finally got around to updating the RC2 sample/walkthrough to work with the RTM release of CUDA 4.0. No real issues to report thankfully. Nvidia seem to have fixed the issues relating to conflicts between STL and the Thrust library so things are in better shape now. Maybe I can ...
Tags: C++, CUDA, Parallel Computing
Comments Off on CUDA 4.0 and VS 2010 Samples Updated for 4.0 release
Sunday, May 8th, 2011
So I finally got around to taking a stab at getting the CUDA 4.0 RC2 SDK up and running in between talks at ALT.NET Seattle.
I’m really hoping this is the last tutorial. It’s gotten a lot simpler to build CUDA on Windows in the last couple of releases.
Update June 19th ...
Tags: C++, CUDA, GPGPU, Parallel Computing, Visual Studio
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Saturday, April 9th, 2011
In the first part of this tutorial I covered getting started with CUDA on Visual Studio 2010. The post didn’t talk about building x64 targets. A couple of people asked about this so I’ve upgraded the example to build both x86 and x64. This is very easy to do provided ...
Tags: C++, CUDA, GPGPU, Parallel Computing, Visual Studio
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Sunday, March 6th, 2011
Using CUDA 4.0 RC2? Read the update post here.
I was working on setting up some new CUDA projects as I’m doing some spiking (prototyping for the not so agile crowd) work to figure out how best to use CUDA 4.0. I’ve turned it in to a quick tutorial on how ...
Tags: C++, CUDA, GPGPU, Parallel Computing, Visual Studio
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Friday, December 31st, 2010
I’ve been working on getting my CUDA/Thrust N-body code working with multiple GPUs. The following is a quick code spike showing how to use the Parallel Patterns Library (PPL) to create a task for each CUDA device and execute a CUDA kernel on it using the Thrust library for CUDA. ...
Tags: C++, CUDA, GPGPU
5 Comments »