Saturday, August 24th, 2013
If you thought the days of dark satanic mills were long behind us then think again. You’ll hear developers, and particularly game developers talking about “crunch time” a lot. Crunch (time): a critical moment or period (as near the end of a game) when ...
Tags: agile
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Saturday, August 3rd, 2013
From somewhere not so agile and written from a documentation writer’s perspective. We’ve all heard this story… Too many bugs to fix for the Beta 1 milestone? Punt them to Beta 2. Of course during the Beta 2 milestone you fix some of the high priority ...
Tags: agile, Scrum
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Thursday, February 2nd, 2012
I’m m taking another busman’s holiday and attending Going Native 2012. Like my GPU Technology Conference trip a few years ago this is a geek vacation rather than work for Microsoft. Although bizaarly it’s taking place at the Microsoft Conference Center on campus, it feels a little weird ...
Tags: agile, C++, Events
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Sunday, December 12th, 2010
Last week I was in Japan, speaking at the patterns & practices Symposium in Tokyo. I gave talks on parallel programming patterns and distributed agile development. We had a load of interesting conversations around these topics in addition to presentations on Windows App Fabric, ASP.NET MVC2 and Unity and Azure. ...
Tags: agile, Distributed teams, Events, Japan, Parallel book, Travel
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Friday, November 12th, 2010
Final day of Oredev today. Fantastic conference. The thing that really stood out for me was the level diversity in the topics covered. I went to sessions on career development, CouchDB, C# tricks, CQRS, Social Media and had a bunch of great conversations about all sorts of things like RavenDB, ...
Tags: agile, Distributed teams, Events, Sweden
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