Archive for August, 2013
Saturday, August 24th, 2013
If you thought the days of dark satanic mills were long behind us then think again. You’ll hear developers, and particularly game developers talking about “crunch time” a lot. Crunch (time): a critical moment or period (as near the end of a game) when ...
Tags: agile
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Sunday, August 4th, 2013
I’m pleased to report that I’ve been busy helping out the C++ AMP product team with the C++ AMP Algorithms Library. Recent additions include: Lots more C++ AMP implementations of STL algorithms, like; accumulate, copy_if and adjacent_difference. ...
Tags: C++, C++AMP, Coding, Parallel Computing, Patterns
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Saturday, August 3rd, 2013
From somewhere not so agile and written from a documentation writer’s perspective. We’ve all heard this story… Too many bugs to fix for the Beta 1 milestone? Punt them to Beta 2. Of course during the Beta 2 milestone you fix some of the high priority ...
Tags: agile, Scrum
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