Archive for August, 2013


Saturday, August 24th, 2013

If you thought the days of dark satanic mills were long behind us then think again. You’ll hear developers, and particularly game developers talking about “crunch time” a lot. Crunch (time): a critical moment or period (as near the end of a game) when ...

C++ AMP Algorithms Library

Sunday, August 4th, 2013

I’m pleased to report that I’ve been busy helping out the C++ AMP product team with the C++ AMP Algorithms Library. Recent additions include: Lots more C++ AMP implementations of STL algorithms, like; accumulate, copy_if and adjacent_difference. ...

Where Bugs Really Go To Die, Your Product Documentation

Saturday, August 3rd, 2013

From somewhere not so agile and written from a documentation writer’s perspective. We’ve all heard this story… Too many bugs to fix for the Beta 1 milestone? Punt them to Beta 2. Of course during the Beta 2 milestone you fix some of the high priority ...