Archive for August, 2010

Getting CUDA 3.1 Working with Visual Studio 2010

Monday, August 30th, 2010

With the release of CUDA 3.2 RC and Nsight 1.5 this blog post is out of date. Do yourself a favor and get the latest bits and save a lot of hassle. I spent a few hours today working out how to fix it so that you can compile ...

F# Samples for Parallel Programming with Microsoft .NET

Monday, August 30th, 2010

We’ve been working with the F# Team to get the samples for Parallel Programming with Microsoft .NET ported to F#. I’m happy to say these are going live today, just in time for the book launch. You can download them from the Parallel Patterns CodePlex site direct from ...

GPU Technology Conference 2010

Saturday, August 28th, 2010

This year’s GPU Technology Conference is in San Jose which is pretty much my part of the World so I thought I’d talk a busman’s holiday in mid-September and check it out. There’s several pre-conference tutorials on the basics of CUDA, DirectCompute, OpenCL as well as a ...

Understanding Your Parallel Application with the Profiler and Scenario Markers

Friday, August 27th, 2010

I've been playing around with the Visual Studio Profiler top see if I could understand exactly where the bottlenecks in my application were and what was causing them. The application (as usual) is my N-Body modeling code. In order to discuss profiling there’s very little you need to ...

p&p Symposium Keynote Speakers Announced

Wednesday, August 18th, 2010

A week or two back I blogged about this year’s p&p Symposium. The keynote speakers have now been announced as well as more details of the event. ...

Getting F# Running on a Continuous Integration Server

Tuesday, August 17th, 2010

Getting the NBody.NET project migrated to Visual Studio 2010 has been a somewhat drawn out process as I’ve hit a few snags along the way. I don’t install VS 2010 on my CI server so this means installing sufficient prerequisites to build the project. Essentially the .NET 4 Framework ...