Archive for August, 2010
Monday, August 30th, 2010
With the release of CUDA 3.2 RC and Nsight 1.5 this blog post is out of date. Do yourself a favor and get the latest bits and save a lot of hassle. I spent a few hours today working out how to fix it so that you can compile ...
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Monday, August 30th, 2010
We’ve been working with the F# Team to get the samples for Parallel Programming with Microsoft .NET ported to F#. I’m happy to say these are going live today, just in time for the book launch. You can download them from the Parallel Patterns CodePlex site direct from ...
Tags: F#, p&p, Parallel book, Parallel Computing, Patterns
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Saturday, August 28th, 2010
This year’s GPU Technology Conference is in San Jose which is pretty much my part of the World so I thought I’d talk a busman’s holiday in mid-September and check it out. There’s several pre-conference tutorials on the basics of CUDA, DirectCompute, OpenCL as well as a ...
Tags: CUDA, Events, Performance
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Friday, August 27th, 2010
I've been playing around with the Visual Studio Profiler top see if I could understand exactly where the bottlenecks in my application were and what was causing them. The application (as usual) is my N-Body modeling code. In order to discuss profiling there’s very little you need to ...
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Wednesday, August 18th, 2010
A week or two back I blogged about this year’s p&p Symposium. The keynote speakers have now been announced as well as more details of the event. ...
Tags: Events, p&p, p&p Symposium 2010
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