So I finally got around to putting some pages up about n-body modeling (link in nav bar above).
Even if you’re not into numerical simulations, physics or any of that stuff some of the mixed language aspects of the code might be of interest. I’m not really a C# guy or firmly in the C++ camp. It’s the right tool for the right job.
Contrary to popular belief if you’re a vaguely reasonable C++ programmer (or even a pretty poor one, like me) then wrapping native code in C++/CLI so it can be used from managed code isn’t that hard.
Since the first couple of posts on this I’ve also added some F#. More on that and the CUDA implementation(s) sometime in the future.